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<title>The Digital Architect</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description>Scott Onstott hosts The Digital Architect video podcast, bringing you screen captured tips and tricks demonstrating a wide variety of the digital tools used by architects, engineers, and builders. Every month I'll share screen-captured tips and tricks using some of the following programs--AutoCAD, Architectural Desktop, Revit, Photoshop, Sketchup, Google Earth, 3ds max, VIZ, Mental Ray, and V-Ray.</description>
<itunes:subtitle>Scott Onstott hosts The Digital Architect video podcast, bringing you screen captured tips and tricks demonstrating a wide variety of the digital tools used by architects, engineers, and builders.</itunes:subtitle>
<itunes:summary>Scott Onstott hosts The Digital Architect video podcast, bringing you screen captured tips and tricks demonstrating a wide variety of the digital tools used by architects, engineers, and builders. Every month I'll share screen-captured tips and tricks using some of the following programs--AutoCAD, Architectural Desktop, Revit, Photoshop, Sketchup, Google Earth, 3ds max, VIZ, Mental Ray, and V-Ray.</itunes:summary>
<language>en-us</language>
<copyright>Scott Onstott</copyright>
<itunes:explicit>no</itunes:explicit>
<itunes:owner><itunes:name>Scott Onstott</itunes:name></itunes:owner>
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<category>Technology</category>
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<pubDate>Fri, 14 Apr 2006 22:06:28 -0800</pubDate>
<lastBuildDate>Wed, 16 Jul 2008 11:49:00 -0800</lastBuildDate>

<item>
<title>Episode 24: Turning a Photo into a Short Video</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[Learn how to transform a still image into a short video using Photoshop CS3 Extended and After Effects CS3 Professional. This video is from my Playing with Perspective video module and assumes familiarity with the Vanishing Point filter in Photoshop and beginner knowledge of After Effects.]]></description>
<itunes:subtitle>Learn how to transform a still image into a short video using Photoshop CS3 Extended and After Effects CS3 Professional. This video is from my Playing with Perspective video module and assumes familiarity with the Vanishing Point filter in Photoshop and beginner knowledge of After Effects.</itunes:subtitle>
<itunes:summary>Learn how to transform a still image into a short video using Photoshop CS3 Extended and After Effects CS3 Professional. This video is from my Playing with Perspective video module and assumes familiarity with the Vanishing Point filter in Photoshop and beginner knowledge of After Effects.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Wed, 16 Jul 2008 11:49:00 -0800</pubDate>
<category>Technology</category>
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<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:05:02</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>

<item>
<title>Episode 23: Rounding Edges at Render Time</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[Learn how to use a 3D rendering trick to give hard edges and corners a smooth filleted appearance, all without increasing the poly count or render time. This episode features 3ds Max 9 and the archdesign material within the mental ray renderer.]]></description>
<itunes:subtitle>Learn how to use a 3D rendering trick to give hard edges and corners a smooth filleted appearance, all without increasing the poly count or render time. This episode features 3ds Max 9 and the archdesign material within the mental ray renderer.</itunes:subtitle>
<itunes:summary>Learn how to use a 3D rendering trick to give hard edges and corners a smooth filleted appearance, all without increasing the poly count or render time. This episode features 3ds Max 9 and the archdesign material within the mental ray renderer.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Tue, 11 Mar 2008 11:46:00 -0800</pubDate>
<category>Technology</category>
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<itunes:category text="Technology">
<itunes:category text="Computers"/>
</itunes:category>
<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:02:50</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>

<item>
<title>Episode 22: Illustrating with Photoshop Art History Brush</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[The art history brush has been part of Photoshop for years but few understand it or realize how useful it is in transforming 3D renderings into handmade illustrations. This episode show you how to transform ordinary 3D scanline renderings into works of art.]]></description>
<itunes:subtitle>The art history brush has been part of Photoshop for years but few understand it or realize how useful it is in transforming 3D renderings into handmade illustrations. This episode show you how to transform ordinary 3D scanline renderings into works of art.</itunes:subtitle>
<itunes:summary>The art history brush has been part of Photoshop for years but few understand it or realize how useful it is in transforming 3D renderings into handmade illustrations. This episode show you how to transform ordinary 3D scanline renderings into works of art.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Sun, 24 Feb 2008 11:45:00 -0800</pubDate>
<category>Technology</category>
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<itunes:category text="Technology">
<itunes:category text="Computers"/>
</itunes:category>
<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:12:24</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>
<item>
<title>Episode 21: Top 10 AEC Photoshop Techniques</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[This video podcast is a recap of my talk at the "Birds of a Feather" presentation at Photoshop World, which took place in Las Vegas on September 6th, 2007. Watch me demo my favorite Photoshop CS3 Extended techniques for use in AEC markets.]]></description>
<itunes:subtitle>This video podcast is a recap of my talk at the "Birds of a Feather" presentation at Photoshop World, which took place in Las Vegas on September 6th, 2007. Watch me demo my favorite Photoshop CS3 Extended techniques for use in AEC markets.</itunes:subtitle>
<itunes:summary>This video podcast is a recap of my talk at the "Birds of a Feather" presentation at Photoshop World, which took place in Las Vegas on September 6th, 2007. Watch me demo my favorite Photoshop CS3 Extended techniques for use in AEC markets.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Mon, 10 Sep 2007 11:45:00 -0800</pubDate>
<category>Technology</category>
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<itunes:category text="Technology">
<itunes:category text="Computers"/>
</itunes:category>
<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:25:03</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>

<item>
<title>Episode 20: Compositing in 3ds Max and Photoshop</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[3D compositing is the art of assembling a presentation image from multiple image components rendered out of a 3D application. In this project, I will be rendering multiple images in Autodesk 3ds Max 9 and compositing the results in Photoshop.]]></description>
<itunes:subtitle>3D compositing is the art of assembling a presentation image from multiple image components rendered out of a 3D application. In this project, I will be rendering multiple images in Autodesk 3ds Max 9 and compositing the results in Photoshop.</itunes:subtitle>
<itunes:summary>3D compositing is the art of assembling a presentation image from multiple image components rendered out of a 3D application. In this project, I will be rendering multiple images in Autodesk 3ds Max 9 and compositing the results in Photoshop.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Tue, 31 July 2007 11:45:00 -0800</pubDate>
<category>Technology</category>
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<itunes:category text="Technology">
<itunes:category text="Computers"/>
</itunes:category>
<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:22:23</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>

<item>
<title>Episode 19: Shadows with Negative Light</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[Learn how to project efficient shadows using negative light in 3ds Max 9. Using a negative multiplier actually removes virtual light, and by using a projector map you can effectively mask this "light" to create detailed shadows.]]></description>
<itunes:subtitle>Learn how to project efficient shadows using negative light in 3ds Max 9. Using a negative multiplier actually removes virtual light, and by using a projector map you can effectively mask this "light" to create detailed shadows.</itunes:subtitle>
<itunes:summary>Learn how to project efficient shadows using negative light in 3ds Max 9. Using a negative multiplier actually removes virtual light, and by using a projector map you can effectively mask this "light" to create detailed shadows.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Fri, 28 May 2007 12:30:00 -0800</pubDate>
<category>Technology</category>
<enclosure url="http://www.scottonstott.com/vodcast/Episode019.mp4" length="17490668" type="MP4"/>
<guid>http://www.scottonstott.com/vodcast/Episode019.mp4</guid>
<itunes:category text="Technology">
<itunes:category text="Computers"/>
</itunes:category>
<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:07:07</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>

<item>
<title>Episode 18: Measurement and Photomodeling</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[Explore the new Vanishing Point filter in Photoshop CS3 Extended. Learn how to extract measurement estimates from building photos. Create a 3D model from a photo and return it to Ps as a 3D layer. See how the technique allows text to retain editability in perspective and how you can alter an image's perspective without reshooting any photos.]]></description>
<itunes:subtitle>Explore the new Vanishing Point filter in Photoshop CS3 Extended. Learn how to extract measurement estimates from building photos. Create a 3D model from a photo and return it to Ps as a 3D layer. See how the technique allows text to retain editability in perspective and how you can alter an image's perspective without reshooting any photos.</itunes:subtitle>
<itunes:summary>Explore the new Vanishing Point filter in Photoshop CS3 Extended. Learn how to extract measurement estimates from building photos. Create a 3D model from a photo and return it to Ps as a 3D layer. See how the technique allows text to retain editability in perspective and how you can alter an image's perspective without reshooting any photos.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Fri, 27 Apr 2007 12:32:00 -0800</pubDate>
<category>Technology</category>
<enclosure url="http://www.scottonstott.com/vodcast/Episode018.mp4" length="25486663" type="MP4"/>
<guid>http://www.scottonstott.com/vodcast/Episode018.mp4</guid>
<itunes:category text="Technology">
<itunes:category text="Computers"/>
</itunes:category>
<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:10:31</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>

<item>
<title>Episode 17: Perspective Matching</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[Matching the perspective of a virtual 3D building model with a real site photo using Photoshop CS3 Extended. See how masking a 3D layer can bring portions of the site in front of the building. Adjust textures on the 3D model all within Ps. Smart objects and smart filters aid in creating editable, almost real-time rendered lighting.]]></description>
<itunes:subtitle>Matching the perspective of a virtual 3D building model with a real site photo using Photoshop CS3 Extended. See how masking a 3D layer can bring portions of the site in front of the building. Adjust textures on the 3D model all within Ps. Smart objects and smart filters aid in creating editable, almost real-time rendered lighting.</itunes:subtitle>
<itunes:summary>Matching the perspective of a virtual 3D building model with a real site photo using Photoshop CS3 Extended. See how masking a 3D layer can bring portions of the site in front of the building. Adjust textures on the 3D model all within Ps. Smart objects and smart filters aid in creating editable, almost real-time rendered lighting.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Fri, 27 Apr 2007 12:31:00 -0800</pubDate>
<category>Technology</category>
<enclosure url="http://www.scottonstott.com/vodcast/Episode017.mp4" length="29822481" type="MP4"/>
<guid>http://www.scottonstott.com/vodcast/Episode017.mp4</guid>
<itunes:category text="Technology">
<itunes:category text="Computers"/>
</itunes:category>
<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:12:17</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>

<item>
<title>Episode 16: 3D Entourage in Ps CS3 Extended</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[Learn how to add, position, light, and mask a refrigerator 3D model into a kitchen photo using the new 3D layer feature inside Photoshop CS3 Extended. This technique takes traditional architectural entourage to the next level.]]></description>
<itunes:subtitle>Learn how to add, position, light, and mask a refrigerator 3D model into a kitchen photo using the new 3D layer feature inside Photoshop CS3 Extended. This technique takes traditional architectural entourage to the next level.</itunes:subtitle>
<itunes:summary>Learn how to add, position, light, and mask a refrigerator 3D model into a kitchen photo using the new 3D layer feature inside Photoshop CS3 Extended. This technique takes traditional architectural entourage to the next level.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Fri, 27 Apr 2007 12:30:00 -0800</pubDate>
<category>Technology</category>
<enclosure url="http://www.scottonstott.com/vodcast/Episode016.mp4" length="30245852" type="MP4"/>
<guid>http://www.scottonstott.com/vodcast/Episode016.mp4</guid>
<itunes:category text="Technology">
<itunes:category text="Computers"/>
</itunes:category>
<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:12:29</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>

<item>
<title>Episode 15: Simulating realistic curtains</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[Drapery fabrics that hang and fold naturally is simulated in 3ds Max 9 using a combination of the Edit Spline, Garment Maker, Cloth, and HSDS modifiers. I show how to sew seams on fabric loops and pull back the curtains to induce realistic folds.]]></description>
<itunes:subtitle>Drapery fabrics that hang and fold naturally is simulated in 3ds Max 9 using a combination of the Edit Spline, Garment Maker, Cloth, and HSDS modifiers. I show how to sew seams on fabric loops and pull back the curtains to induce realistic folds.</itunes:subtitle>
<itunes:summary>Drapery fabrics that hang and fold naturally is simulated in 3ds Max 9 using a combination of the Edit Spline, Garment Maker, Cloth, and HSDS modifiers. I show how to sew seams on fabric loops and pull back the curtains to induce realistic folds.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Sat, 3 Feb 2007 10:00:00 -0800</pubDate>
<category>Technology</category>
<enclosure url="http://www.scottonstott.com/vodcast/Episode015.mp4" length="41125513" type="MP4"/>
<guid>http://www.scottonstott.com/vodcast/Episode015.mp4</guid>
<itunes:category text="Technology">
<itunes:category text="Computers"/>
</itunes:category>
<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:16:55</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>

<item>
<title>Episode 14: Advanced NURBS Walls</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[Using 3ds Max 9, I show how to model precise and highly organized wall systems entirely with NURBS. Imported instanced splines offer amazing editing power and flexibility for positioning and sizing multiple window openings.]]></description>
<itunes:subtitle>Using 3ds Max 9, I show how to model precise and highly organized wall systems entirely with NURBS. Imported instanced splines offer amazing editing power and flexibility for positioning and sizing multiple window openings.</itunes:subtitle>
<itunes:summary>Using 3ds Max 9, I show how to model precise and highly organized wall systems entirely with NURBS. Imported instanced splines offer amazing editing power and flexibility for positioning and sizing multiple window openings.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Mon, 22 Jan 2007 13:00:00 -0800</pubDate>
<category>Technology</category>
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<guid>http://www.scottonstott.com/vodcast/Episode014.mp4</guid>
<itunes:category text="Technology">
<itunes:category text="Computers"/>
</itunes:category>
<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:18:59</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>

<item>
<title>Episode 13: NURBS Walls</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[This tutorial shows you how to make walls with dependent door and window openings using Non-Uniform Rational Basis Splines. It's a great technique offering you tons of editing flexibility (video from my 3ds Max and VIZ for Architects Module 3).]]></description>
<itunes:subtitle>This tutorial shows you how to make walls with dependent door and window openings using Non-Uniform Rational Basis Splines. It's a great technique offering you tons of editing flexibility (video from my 3ds Max and VIZ for Architects Module 3).</itunes:subtitle>
<itunes:summary>This tutorial shows you how to make walls with dependent door and window openings using Non-Uniform Rational Basis Splines. It's a great technique offering you tons of editing flexibility (video from my 3ds Max and VIZ for Architects Module 3).</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Fri, 5 Jan 2007 17:00:00 -0800</pubDate>
<category>Technology</category>
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<guid>http://www.scottonstott.com/vodcast/Episode013.mp4</guid>
<itunes:category text="Technology">
<itunes:category text="Computers"/>
</itunes:category>
<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:14:01</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>

<item>
<title>Episode 12: References and Instancing Modifiers</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[Learn why reference clones are so powerful in all versions of 3ds Max and Autodesk VIZ. See what you can do with references and instanced modifiers and how the typography of the stack tells a story.]]></description>
<itunes:subtitle>Learn why reference clones are so powerful in all versions of 3ds Max and Autodesk VIZ. See what you can do with references and instanced modifiers and how the typography of the stack tells a story.</itunes:subtitle>
<itunes:summary>Learn why reference clones are so powerful in all versions of 3ds Max and Autodesk VIZ. See what you can do with references and instanced modifiers and how the typography of the stack tells a story.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Fri, 22 Dec 2006 12:00:00 -0800</pubDate>
<category>Technology</category>
<enclosure url="http://www.scottonstott.com/vodcast/Episode012.mp4" length="13599406" type="MP4"/>
<guid>http://www.scottonstott.com/vodcast/Episode012.mp4</guid>
<itunes:category text="Technology">
<itunes:category text="Computers"/>
</itunes:category>
<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:05:32</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>

<item>
<title>Episode 11: Clone and Align in Max and VIZ</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[Learn how to efficiently populate a 2D architectural plan with 3D furniture model clones using the powerful Clone and Align tool in 3ds Max 8 or Autodesk VIZ 2007. Clone and Align is a powerful tool that is more than the sum of its parts.]]></description>
<itunes:subtitle>Learn how to efficiently populate a 2D architectural plan with 3D furniture model clones using the powerful Clone and Align tool in 3ds Max 8 or Autodesk VIZ 2007. Clone and Align is a powerful tool that is more than the sum of its parts.</itunes:subtitle>
<itunes:summary>Learn how to efficiently populate a 2D architectural plan with 3D furniture model clones using the powerful Clone and Align tool in 3ds Max 8 or Autodesk VIZ 2007. Clone and Align is a powerful tool that is more than the sum of its parts.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Thu, 07 Dec 2006 15:00:00 -0800</pubDate>
<category>Technology</category>
<enclosure url="http://www.scottonstott.com/vodcast/Episode011.mp4" length="15327604" type="MP4"/>
<guid>http://www.scottonstott.com/vodcast/Episode011.mp4</guid>
<itunes:category text="Technology">
<itunes:category text="Computers"/>
</itunes:category>
<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:06:40</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>
<item>
<title>Episode 10: WalkThrough in Max 9 and VIZ 2007</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[Learn how to fluidly walk through interior spaces in 3ds Max 9 and VIZ 2007. WalkThrough mode is a powerful first-person viewport navigation system that operates much like a gaming environment, but is also great for architectural visualizations.]]></description>
<itunes:subtitle>Learn how to fluidly walk through interior spaces in 3ds Max 9 and VIZ 2007. WalkThrough mode is a powerful first-person viewport navigation system that operates much like a gaming environment, but is also great for architectural visualizations.</itunes:subtitle>
<itunes:summary>Learn how to fluidly walk through interior spaces in 3ds Max 9 and VIZ 2007. WalkThrough mode is a powerful first-person viewport navigation system that operates much like a gaming environment, but is also great for architectural visualizations.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Fri, 27 Oct 2006 16:00:00 -0800</pubDate>
<category>Technology</category>
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<itunes:duration>00:03:11</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
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<item>
<title>Episode 9: Hardwood Floor in 3ds Max 5</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[This tutorial shows you how to make a professional quality hardwood floor material. I show how to use the bricks map in conjunction with multiple map scalers and mapping channels. In addition, a falloff map with nested flat mirror map makes a realistic reflection.]]></description>
<itunes:subtitle>This tutorial shows you how to make a professional quality hardwood floor material. I show how to use the bricks map in conjunction with multiple map scalers and mapping channels. In addition, a falloff map with nested flat mirror map makes a realistic reflection.</itunes:subtitle>
<itunes:summary>This tutorial shows you how to make a professional quality hardwood floor material. I show how to use the bricks map in conjunction with multiple map scalers and mapping channels. In addition, a falloff map with nested flat mirror map makes a realistic reflection.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Sun, 24 Sep 2006 12:45:00 -0800</pubDate>
<category>Technology</category>
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<itunes:duration>00:05:40</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
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<item>
<title>Episode 8: Patterns in Photoshop</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[In this tutorial, I show you how to create custom patterns and pattern libraries using Photoshop 7. Then you'll learn three different methods for applying and controlling patterns to simulate real world textures in a kitchen plan.]]></description>
<itunes:subtitle>In this tutorial, I show you how to create custom patterns and pattern libraries using Photoshop 7. Then you'll learn three different methods for applying and controlling patterns to simulate real world textures in a kitchen plan.</itunes:subtitle>
<itunes:summary>In this tutorial, I show you how to create custom patterns and pattern libraries using Photoshop 7. Then you'll learn three different methods for applying and controlling patterns to simulate real world textures in a kitchen plan.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Sun, 24 Sep 2006 11:45:00 -0800</pubDate>
<category>Technology</category>
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<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:20:10</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>
<item>
<title>Episode 7: Walls and Roofs in Revit</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[This tutorial shows how to model a complex tower roof in Revit 5. It then moves on to wall editing tricks including trimming and changing base constraints in the town hall model's courtyard.]]></description>
<itunes:subtitle>This tutorial shows how to model a complex tower roof in Revit 5. It then moves on to wall editing tricks including trimming and changing base constraints in the town hall model's courtyard.</itunes:subtitle>
<itunes:summary>This tutorial shows how to model a complex tower roof in Revit 5. It then moves on to wall editing tricks including trimming and changing base constraints in the town hall model's courtyard.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Sun, 24 Sep 2006 11:15:00 -0800</pubDate>
<category>Technology</category>
<enclosure url="http://www.scottonstott.com/vodcast/Episode007.mp4" length="31811416" type="MP4"/>
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<itunes:category text="Computers"/>
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<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:13:01</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>
<item>
<title>Episode 6: Radiosity in VIZ Render 2006</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[Here I give tips and tricks on generating a radiosity solution in ADT's companion rendering program. Filtering, reusing direct illumination, and region rendering are some of the topics covered.]]></description>
<itunes:subtitle>Here I give tips and tricks on generating a radiosity solution in ADT's companion rendering program. Filtering, reusing direct illumination, and region rendering are some of the topics covered.</itunes:subtitle>
<itunes:summary>Here I give tips and tricks on generating a radiosity solution in ADT's companion rendering program. Filtering, reusing direct illumination, and region rendering are some of the topics covered.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Sun, 24 Sep 2006 11:00:00 -0800</pubDate>
<category>Technology</category>
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<itunes:category text="Computers"/>
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<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:08:49</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>
<item>
<title>Episode 5: Patch Displacement Modeling in VIZ</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[In 3D modeling a landscape, I demonstrate both manual and displacement techniques. Using an image to displace geometry is an extremely powerful technique that produces natural looking landforms.]]></description>
<itunes:subtitle>In 3D modeling a landscape, I demonstrate both manual and displacement techniques. Using an image to displace geometry is an extremely powerful technique that produces natural looking landforms.</itunes:subtitle>
<itunes:summary>In 3D modeling a landscape, I demonstrate both manual and displacement techniques. Using an image to displace geometry is an extremely powerful technique that produces natural looking landforms.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Sat, 23 Sep 2006 19:00:00 -0800</pubDate>
<category>Technology</category>
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<itunes:category text="Technology">
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<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:03:32</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>
<item>
<title>Episode 4: AutoCAD 3D Modeling</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[Using AutoCAD 2002, I take cleaned up 2D plans as my starting point, and then show numerous tips and tricks for generating 3D geometry. An entire floor of a high rise building is the subject for this tutorial (from my AutoCAD Level 2 course).]]></description>
<itunes:subtitle>Using AutoCAD 2002, I take cleaned up 2D plans as my starting point, and then show numerous tips and tricks for generating 3D geometry. An entire floor of a high rise building is the subject for this tutorial (from my AutoCAD Level 2 course).</itunes:subtitle>
<itunes:summary>Using AutoCAD 2002, I take cleaned up 2D plans as my starting point, and then show numerous tips and tricks for generating 3D geometry. An entire floor of a high rise building is the subject for this tutorial (from my AutoCAD Level 2 course).</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Sat, 23 Sep 2006 18:00:00 -0800</pubDate>
<category>Technology</category>
<enclosure url="http://www.scottonstott.com/vodcast/Episode004.mp4" length="75870471" type="MP4"/>
<guid>http://www.scottonstott.com/vodcast/Episode004.mp4</guid>
<itunes:category text="Technology">
<itunes:category text="Computers"/>
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<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:31:18</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>
<item>
<title>Episode 3: Golden Rectangle in ADT</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[The golden rectangle is the secret of proportion in much great art and architecture. In this episode I reveal not only how to geometrically derive the golden rectangle, but how to turn it into a super-useful dynamic block in Architectural Desktop 2006 (works the same in AutoCAD).]]></description>
<itunes:subtitle>The golden rectangle is the secret of proportion in much great art and architecture. In this episode I reveal not only how to geometrically derive the golden rectangle, but how to turn it into a super-useful dynamic block in Architectural Desktop 2006 (works the same in AutoCAD).</itunes:subtitle>
<itunes:summary>The golden rectangle is the secret of proportion in much great art and architecture. In this episode I reveal not only how to geometrically derive the golden rectangle, but how to turn it into a super-useful dynamic block in Architectural Desktop 2006 (works the same in AutoCAD).</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Sat, 23 Sep 2006 16:00:00 -0800</pubDate>
<category>Technology</category>
<enclosure url="http://www.scottonstott.com/vodcast/Episode003.mp4" length="40629057" type="MP4"/>
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<itunes:category text="Technology">
<itunes:category text="Computers"/>
</itunes:category>
<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:16:45</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>
<item>
<title>Episode 2: Google Earth and Web3D Mashup</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[Google Earth is integrated with Web3D to create hybrid architectural visualization system.]]></description>
<itunes:subtitle>Google Earth is integrated with Web3D to create hybrid architectural visualization system.</itunes:subtitle>
<itunes:summary>Google Earth is integrated with Web3D to create hybrid architectural visualization system.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Fri, 23 Jun 2006 18:15:34 -0800</pubDate>
<category>Technology</category>
<enclosure url="http://www.scottonstott.com/vodcast/Episode002.mp4" length="19467700" type="MP4"/>
<guid>http://www.scottonstott.com/vodcast/Episode002.mp4</guid>
<itunes:category text="Technology">
<itunes:category text="Computers"/>
</itunes:category>
<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:07:55</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
</item>
<item>
<title>Episode 1: Bitmaps</title>
<itunes:author>Scott Onstott</itunes:author>
<link>http://www.scottonstott.com/vodcast/index.html</link>
<description><![CDATA[VIZ 2007 Image modes, bitmaps, multi/sub-object materials, mapping coordinates, map channels, the bevel profile modifier, and much more is discussed.]]></description>
<itunes:subtitle>VIZ 2007 Image modes, bitmaps, multi/sub-object materials, mapping coordinates, map channels, the bevel profile modifier, and much more is discussed.</itunes:subtitle>
<itunes:summary>VIZ 2007 Image modes, bitmaps, multi/sub-object materials, mapping coordinates, map channels, the bevel profile modifier, and much more is discussed.</itunes:summary>
<author>Scott Onstott</author>
<pubDate>Fri, 14 Apr 2006 22:06:28 -0800</pubDate>
<category>Technology</category>
<enclosure url="http://www.scottonstott.com/vodcast/Episode001.mp4" length="30312400" type="MP4"/>
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<itunes:category text="Computers"/>
</itunes:category>
<itunes:explicit>no</itunes:explicit>
<itunes:duration>00:12:27</itunes:duration>
<itunes:keywords>Architect AutoCAD Architectural Desktop Revit Photoshop Sketchup GoogleEarth 3dsmax VIZ MentalRay V-Ray Autodesk Adobe</itunes:keywords>
<comments>http://www.scottonstott.com/vodcast/index.html</comments>
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