|
1
|
Getting
Started |
User
Interface / Units / Primitive Objects / Selection / Navigation
and Views / Shading Modes / Display Control |
|
2
|
Manipulating
Objects |
Transforms
/ Cloning / Grid / Snap / Coordinate Systems / Mirror, Align,
Array |
|
3
|
Hierarchy |
Pivot
Points / Selection Centers / Grouping / Linking, Forward
Kinematics / Joints, IK and the HD Solver |
|
4
|
Modifiers |
Applying
Modifiers / Using the Stack / Instancing Modifiers / Understanding
the Stack Display / Parametric Modifiers / Free Form Deformations
/ Object Data Flow |
|
5
|
Sub-Object
Modeling |
Data
Types / Splines / Meshes and Polys / Patches / NURBS |
|
6
|
Compound
Objects |
Loft
/ Boolean / Connect / ShapeMerge / Scatter |
|
7
|
AEC
Objects |
Walls
/ Doors / Windows / Railings / Stairs / Foliage / Terrain |
|
8
|
Animation |
Keyframe
Animation / Track View / Animation Controllers / Animation
Constraints / Flyarounds / Walkthroughs / Animation Process
and Creating Output |
|
9
|
Files |
Manage
Native Files / Set and Edit Paths / Use External Files /
File Linking / AutoCAD to VIZ Example |
|
10
|
Cameras |
Raster
versus Vector / Rendering and Renderers / Camera Controls
/ Depth of Field and Motion Blur / Two-Point Perspective |
|
11
|
Materials |
Material
Editor / Shaders / Material Types / Channels and Maps /
Mapping Coordinates / Material Examples |
|
12
|
Light |
Standard
Lights / Daylight / Photometric Lights / Shadows / Special
Effects / Luminaires and Assemblies |
|
13
|
Environment |
Global
Lighting / Background / Sky Dome / Reflecting the Environment
/ Atmospheres |
|
14
|
Rendering |
Rendering / Radiosity / Exposure Control / Anti-Aliasing
and Supersampling / Output Extras |