| Module 5: Playing with Perspective | |||
| Video Title | MIN | SEC | Video # |
| 3D Layers | |||
| 3D Entourage | |||
| Creating new 3D layer from file | 2 | 58 | 1 |
| Transforming model in 3D | 4 | 33 | 2 |
| Adjusting textures | 4 | 7 | 3 |
| Lighting 3D layer with smart filter | 4 | 8 | 4 |
| Painting shadow on floor | 2 | 12 | 5 |
| Perspective Matching | |||
| Laying out lines of perspective | 6 | 14 | 6 |
| Transforming 3D model | 4 | 11 | 7 |
| Fine tuning perspective and field of view | 3 | 12 | 8 |
| Adjusting texture maps | 2 | 15 | 9 |
| Masking 3D layer | 6 | 46 | 10 |
| Adjusting light settings within 3D layer | 2 | 17 | 11 |
| Lighting 3D layer as smart object | 4 | 23 | 12 |
| Creating shadows on top of 3D layer | 3 | 58 | 13 |
| Hybrid Illustrations | |||
| Setting up 3D layer on gradient background | 3 | 56 | 14 |
| Creating rendered-illustrated hybrid | 3 | 25 | 15 |
| Cross section hybrids | 2 | 21 | 16 |
| Vanishing Point | |||
| Creating the first perspective grid | 4 | 37 | 17 |
| Pulling off more planes and rotating to fit | 4 | 46 | 18 |
| Defining pattern and placing it in perspective | 4 | 24 | 19 |
| Copying texture around image | 4 | 31 | 20 |
| Cleaning up texture with eraser and history brush | 2 | 45 | 21 |
| Shifting hue and saturation of new textures | 1 | 20 | 22 |
| Painting shadows in vanishing point | 2 | 20 | 23 |
| Painting and healing at same time | 2 | 35 | 24 |
| Getting rid of unwanted features in photo with VP | 3 | 1 | 25 |
| Measuring in perspective | 2 | 55 | 26 |
| Shifting perspective from vanishing point to 3D layer | 3 | 2 | 27 |
| Adding signage from Illustrator to facade in 3D | 4 | 23 | 28 |
| Camera matching from VP to AE | 5 | 2 | 29 |
| Lens Effects | |||
| Lens Correction | |||
| Exploring lens correction filter | 5 | 19 | 30 |
| Transforming in perspective | 1 | 40 | 31 |
| Cropping and healing transparent areas | 3 | 4 | 32 |
| Lens Blur | |||
| Using gradients to paint over uninteresting areas | 2 | 34 | 33 |
| Converting layer to alpha channel | 1 | 42 | 34 |
| Creating depth of field with lens blur | 3 | 8 | 35 |
| Lens Flare | |||
| Creating a lens blur with quick mask | 3 | 1 | 36 |
| Using alpha channel as mask for sky | 2 | 31 | 37 |
| Making an editable lens flare | 2 | 25 | 38 |
| Moving Objects | |||
| Creating a gradient sky with alpha channel | 1 | 56 | 39 |
| Jumping turbine blades onto own layer using alpha | 2 | 8 | 40 |
| Isolating blades with careful masking | 2 | 30 | 41 |
| Applying radial blur as smart filter | 1 | 34 | 42 |
| Adding depth of field from z-depth image | 2 | 16 | 43 |
| Total | 124 | 1105 | |
| 142.42 | mins | ||
| 2.37 | hours |