Module 3: Compositing and Illustration

Video Title MIN SEC
Render Element Compositing

Rendering in 3ds Max

Overview 3 37
Diffuse, shadow, specular, and z depth elements 5 51
Ambient occlusion with mental ray 6 22
Compositing in Photoshop

Assembling the pieces 4 48
Creating gradient fill background masked with alpha channel 3 26
Adjusting gradient background 1 57
Alternative background procedure 2 27
Brightening a render element with adjustment layer 2 35
Setting Z depth to multiply and adjusting opacity 1 41
Controlling highlights by duplicating screened layers 2 12
Adjusting ambient occlusion and ray-traced shadows 2 9
Making global adjustments and comparing with original 2 30
Styling 3D Objects in Photoshop

Preparing 3D Model and Rendering Objects

Exploring model in 3ds max 4 25
Box select versus camera correction 5 54
Saving images with alpha channel 2 20
Rendering each object via matte technique 4 5
Automating render matte object process 3 13
Rendering shadow element separately 1 54
Assembling and Styling Object Images

Compositing images as masked layers 4 22
Record alpha channel to mask as action 2 55
Using layer effects on masked layers 6 32
Applying effects to ground layer 4 48
Experimenting with more effects 2 52
Outer glow effect on the framing 2 59
Adding final effects 1 53
Adjustment layers and clipping groups 3 14
Using hue-saturation in clipping group 2 8
Organizational tips for managing layers 2 53
Integrating background with building 5 26
Reflecting environment in glass 5 45
Refining glazing composite 6 0
Adding entourage for scale 6 39
Exploring artistic filters with final composite 3 20
Painting 3D Models in Photoshop

Rendering in 3ds Max

Introduction to technique 3 24
Rendering image with alpha channel 3 47
Using matte/shadow material to render single object 2 55
Rendering shadow element separately 2 32
Running MAXScripts to render advanced channels 5 49
Integrating Layers and Channels in Photoshop

Masking farmhouse and tree layers with alpha channel 3 38
Compositing shadow channel as layer 2 31
Adding advanced channels to project document 4 15
Transforming sky and applying smart filters 3 27
Masking and Painting

Selecting and masking using Normal and ObjectID channels 3 28
Masking more efficiently with shortcuts 2 54
Creative selection and masking prep-work 3 12
Painting masked layer with dry media brush 4 1
More painting of masked layer 1 21
Painting roof surfaces with a different brush 1 25
Changing look of painted layers with adjustment layer 2 18
Nesting adjustment layers within layer sets 3 8
Using layer styles to illustrate selected surfaces 4 33
Softening transition edge with feathering 1 28
Filtering and adjusting the rendered tree 2 53
Adding fog with Z Depth channel 2 48
Artistic Illustration

Introduction and setup 3 53
Using filter gallery the smart way 5 35
Preparing for history painting 4 32
Understanding history and art history brushes 5 4
Art history brush strategy 3 12
Extracting and Compositing Entourage

Introduction to entourage 6 27
Building a selection with quick select 4 14
Using refine edge to clean up selection 3 12
Cleaning up and applying mask 3 35
Transforming smart entourage in project 2 3
Total 198 1966

230.77 mins

3.85 hours