| Module 3: Compositing and Illustration | ||
| Video Title | MIN | SEC |
| Render Element Compositing | ||
| Rendering in 3ds Max | ||
| Overview | 3 | 37 |
| Diffuse, shadow, specular, and z depth elements | 5 | 51 |
| Ambient occlusion with mental ray | 6 | 22 |
| Compositing in Photoshop | ||
| Assembling the pieces | 4 | 48 |
| Creating gradient fill background masked with alpha channel | 3 | 26 |
| Adjusting gradient background | 1 | 57 |
| Alternative background procedure | 2 | 27 |
| Brightening a render element with adjustment layer | 2 | 35 |
| Setting Z depth to multiply and adjusting opacity | 1 | 41 |
| Controlling highlights by duplicating screened layers | 2 | 12 |
| Adjusting ambient occlusion and ray-traced shadows | 2 | 9 |
| Making global adjustments and comparing with original | 2 | 30 |
| Styling 3D Objects in Photoshop | ||
| Preparing 3D Model and Rendering Objects | ||
| Exploring model in 3ds max | 4 | 25 |
| Box select versus camera correction | 5 | 54 |
| Saving images with alpha channel | 2 | 20 |
| Rendering each object via matte technique | 4 | 5 |
| Automating render matte object process | 3 | 13 |
| Rendering shadow element separately | 1 | 54 |
| Assembling and Styling Object Images | ||
| Compositing images as masked layers | 4 | 22 |
| Record alpha channel to mask as action | 2 | 55 |
| Using layer effects on masked layers | 6 | 32 |
| Applying effects to ground layer | 4 | 48 |
| Experimenting with more effects | 2 | 52 |
| Outer glow effect on the framing | 2 | 59 |
| Adding final effects | 1 | 53 |
| Adjustment layers and clipping groups | 3 | 14 |
| Using hue-saturation in clipping group | 2 | 8 |
| Organizational tips for managing layers | 2 | 53 |
| Integrating background with building | 5 | 26 |
| Reflecting environment in glass | 5 | 45 |
| Refining glazing composite | 6 | 0 |
| Adding entourage for scale | 6 | 39 |
| Exploring artistic filters with final composite | 3 | 20 |
| Painting 3D Models in Photoshop | ||
| Rendering in 3ds Max | ||
| Introduction to technique | 3 | 24 |
| Rendering image with alpha channel | 3 | 47 |
| Using matte/shadow material to render single object | 2 | 55 |
| Rendering shadow element separately | 2 | 32 |
| Running MAXScripts to render advanced channels | 5 | 49 |
| Integrating Layers and Channels in Photoshop | ||
| Masking farmhouse and tree layers with alpha channel | 3 | 38 |
| Compositing shadow channel as layer | 2 | 31 |
| Adding advanced channels to project document | 4 | 15 |
| Transforming sky and applying smart filters | 3 | 27 |
| Masking and Painting | ||
| Selecting and masking using Normal and ObjectID channels | 3 | 28 |
| Masking more efficiently with shortcuts | 2 | 54 |
| Creative selection and masking prep-work | 3 | 12 |
| Painting masked layer with dry media brush | 4 | 1 |
| More painting of masked layer | 1 | 21 |
| Painting roof surfaces with a different brush | 1 | 25 |
| Changing look of painted layers with adjustment layer | 2 | 18 |
| Nesting adjustment layers within layer sets | 3 | 8 |
| Using layer styles to illustrate selected surfaces | 4 | 33 |
| Softening transition edge with feathering | 1 | 28 |
| Filtering and adjusting the rendered tree | 2 | 53 |
| Adding fog with Z Depth channel | 2 | 48 |
| Artistic Illustration | ||
| Introduction and setup | 3 | 53 |
| Using filter gallery the smart way | 5 | 35 |
| Preparing for history painting | 4 | 32 |
| Understanding history and art history brushes | 5 | 4 |
| Art history brush strategy | 3 | 12 |
| Extracting and Compositing Entourage | ||
| Introduction to entourage | 6 | 27 |
| Building a selection with quick select | 4 | 14 |
| Using refine edge to clean up selection | 3 | 12 |
| Cleaning up and applying mask | 3 | 35 |
| Transforming smart entourage in project | 2 | 3 |
| Total | 198 | 1966 |
| 230.77 | mins | |
| 3.85 | hours |