Material Basics Minutes Seconds
Exploring the material editor user interface 2 59
Setting default material type in editor 1 55
Assigning materials 2 55
Not displaying and unassigning materials 4 11
Understanding editor and scene domains 4 36
Accessing and saving library materials 6 40
Accessing and saving material libraries 4 29
VIZ tool palettes access library materials quickly 3 34
Customizing tool palettes and palette groups 2 18
Material editor mechanics 4 52
Performing material detective work 2 24
Reset, condense, and restore slots in editor 1 59
Previewing materials with scanline renderer 5 48
Light and Shaders  
Understanding context of materials in scene 6 12
Diffuse and ambient visual components 4 16
Controlling specular highlights 3 59
Self illumination and opacity 4 10
Exploring shaders and their parameters 8 0
Selecting and transferring color 5 10
Guide to choosing material colors 3 6
Texture Mapping  
Exploring the concept of vertex color 3 51
Mapping mechanics in material editor 3 26
Adjusting planar XYZ mapping coordinates 5 56
Understanding texture coordinate controls 5 25
Controlling texture coordinates with UVW Map 5 11
Applying bitmap with planar UVW mapping 7 42
Exploring real world texture coordinates 4 2
Comparing OSM and WSM real world map scalers 3 8
Using the UVW Xform modifier 2 14
Mapping 2D Patterns  
Gradient map 3 50
Gradient ramp map 2 35
Swirl map 1 58
Tiles map 4 32
Modifying Color with Maps    
Nesting a bitmap within an RGB tint map 3 56
Using output rollout and map 6 6
Applying gradient map and adjust UVW map 3 10
Assigning vertex colors from map to geometry 1 51
Painting color into vertex color channel 4 22
Assigning vertex color map to render vertex channel 2 1
3D Procedural Maps  
Cellular map 6 40
Controlling direction of falloff map 6 28
Exploring falloff types 3 59
Making diffuse color bitmap falloff to simulate drapery 4 2
Creating a plaster wall with instanced noise maps 7 33
Compositing Maps  
RGB multiply map 2 31
Mask map 4 43
Mix map 5 44
Compositing opaque bitmap 2 38
Creating an alpha channel in Photoshop 3 45
Compositing bitmaps with alpha channel 3 52
Transmitting Light  
Basic transparency 2 34
Advanced transparency 3 3
Mapping filter color with falloff 2 14
Bending light quickly with thin wall refraction 3 41
Bending light accurately with raytrace map 3 58
Simulating translucency and opacity with falloff 4 41
Architectural Entourage  
Create billboard object and match aspect to bitmap 6 28
Basic masking with opacity map 3 46
Combining diffuse and opacity maps with alpha 4 20
Setting optical qualities for believable entourage 1 52
Strategies for protecting entourage illusion 6 49
Attaching entourage to ground surface 4 15
Simulating Foliage  
Scattering leaves within volume to create shrub 5 6
Creating empty particle flow to simulate foliage 3 39
Designing particle flow to display multicolored leaves 7 17
Growing grass with hair and fur modifier 6 47
Mapping or Modeling the Environment  
Choosing simple environment color or gradient map 2 40
Use bitmaps with screen coordinates for stills 3 11
Panorama with cylindrical coordinates for walkthrough 3 21
Modeling environment for flyover animation or web3D 5 36
Adding fog to simulate atmosphere 1 53
Mapping Reflection  
Bitmaps fake reflection on shiny objects 3 35
Reflect-refract map shoots bitmaps that fake scene 1 42
Flat mirror reflects actual scene quickly 2 44
Raytrace map offers quality reflection but takes time 2 28
Raytrace global options 2 22
Excluding objects from raytracing 1 34
Simulating Surface Relief  
Grayscale bitmap creates bump illusion 4 6
RGB multiply map combines two bumps in one 3 29
Piping and buttons simulated with bump 3 18
Displacing a landscape with a bitmap 5 29
Displacing a cushion with gradient ramp 5 7
Using the displace map on top of other displacement 3 45
Baking high poly detail into low poly models 6 8
Designing Complex Materials  
Using tiles map to create wood floor plank pattern 5 21
Controlling nested bitmap with map channel 2 5 27
Instancing map tree into multiple components 8 19
Scanline Material Types  
Raytrace material 5 14
Architectural material 3 21
Xref material 2 22
MatteShadow material 4 24
Using RenderMatte MAXScript in compositing 2 42
Compositing and masking images in Photoshop 2 29
Wire and hidden line renderings with ink n paint 3 6
Special purpose materials 5 12
Compound Material Types  
Blend material 3 33
Composite material 3 27
Double sided material 1 56
Shellac material 2 16
Top bottom material 2 19
Multi-subobject material 5 15
Asset Tracking  
Asset tracking with Adobe Bridge 1 58
Asset management with two utilities 3 20
Asset tracking feature and Autodesk Vault 5 20
Total 369 3123
421 mins
7.02 hours