| Mastering SketchUp by Scott Onstott | |||
| Video Title | MIN | SEC | Video # |
| User Interface | |||
| Exploring the user interface on the Mac and in Windows | 8 | 39 | 1 |
| Comparing keyboard layouts | 2 | 45 | 2 |
| Arranging windows | 3 | 34 | 3 |
| Custom Settings | |||
| Installing keyboard shortcuts | 2 | 18 | 4 |
| Preferences, templates, and model info | 4 | 24 | 5 |
| Ruby Scripts | |||
| Loading and using extensions | 3 | 29 | 6 |
| Finding and loading ruby scripts manually | 3 | 15 | 7 |
| Tips for organizing scripts and turning them into extensions | 4 | 29 | 8 |
| Tools in Depth > Seeing | |||
| Basic navigation with a mouse or tablet | 2 | 43 | 9 |
| Parallel projection, perspective and 2-point perspective | 3 | 19 | 10 |
| The many faces of zoom | 5 | 59 | 11 |
| Video game controls for first-person navigation | 3 | 27 | 12 |
| Seeing inside spaces | 6 | 35 | 13 |
| Tools in Depth > Making > Drawing Edges | |||
| Lines and click style | 1 | 23 | 14 |
| Freehand, polylines, explode and weld | 2 | 56 | 15 |
| Understanding the inference engine | 6 | 12 | 16 |
| Locking inferences | 3 | 50 | 17 |
| Drawing to scale and being accurate | 7 | 40 | 18 |
| Arcs and ruby arcs | 3 | 32 | 19 |
| Drawing polylines with Fredo6's BezierSpline | 3 | 0 | 20 |
| Plane and axis locks within BezierSpline | 2 | 20 | 21 |
| Comparing bezier curves and splines | 6 | 50 | 22 |
| Curve conversion | 2 | 44 | 23 |
| Closing the loop with BezierSplines | 1 | 45 | 24 |
| Tools in Depth > Making > Making Faces | |||
| How to make a face | 1 | 24 | 25 |
| Breaking and healing faces and edges | 3 | 4 | 26 |
| Determining which way a face faces | 1 | 52 | 27 |
| Tools in Depth > Making > Basic Surfaces | |||
| Rectangles and the golden proportion | 4 | 29 | 28 |
| Circles and polygons | 6 | 15 | 29 |
| Pushing and pulling | 3 | 16 | 30 |
| Tools in Depth > Making > Advanced Surfaces | |||
| Softening and smoothing edges | 4 | 47 | 31 |
| Joint PushPull | 2 | 40 | 32 |
| Tools in Depth > Making > Edges on Faces | |||
| Drawing edges by hand or with offset | 4 | 57 | 33 |
| Tools on Surface | 6 | 37 | 34 |
| Tools in Depth > Making | |||
| Follow Me basics | 5 | 2 | 35 |
| Follow Me applications | 6 | 9 | 36 |
| Rounded box primitive tutorial | 10 | 24 | 37 |
| Bezier Round Edge | 1 | 55 | 38 |
| Several methods for cones and spheres | 3 | 6 | 39 |
| 3D text | 1 | 30 | 40 |
| Skin | 3 | 14 | 41 |
| Free form deformation | 5 | 3 | 42 |
| Booleans | 3 | 37 | 43 |
| Mathematically derived forms | 4 | 32 | 44 |
| The drawing plane and its axes | 5 | 46 | 45 |
| Projecting geometry | 2 | 2 | 46 |
| Tools in Depth > Editing | |||
| Selection 101 | 9 | 26 | 47 |
| Selection scripts | 3 | 34 | 48 |
| Eraser tricks | 2 | 59 | 49 |
| Moving | 6 | 34 | 50 |
| Copying, multiplication, and division | 3 | 23 | 51 |
| Rotating tutorial | 12 | 31 | 52 |
| Scaling and mirroring | 5 | 55 | 53 |
| Scaling with the tape measure | 1 | 58 | 54 |
| Freescale and taper scale | 3 | 31 | 55 |
| Align tool | 1 | 34 | 56 |
| Divide and divide with construction points | 4 | 8 | 57 |
| Intersecting tutorial | 4 | 39 | 58 |
| Sections, section-cut-face, and zorro | 7 | 29 | 59 |
| Guides | 5 | 31 | 60 |
| Dimensions | 8 | 55 | 61 |
| Leaders and screen text | 4 | 49 | 62 |
| Modulating visibility | 7 | 15 | 63 |
| Layers | |||
| Layer mechanics | 7 | 5 | 64 |
| Layer manager | 5 | 20 | 65 |
| Contextual Modeling | |||
| Groups | 6 | 47 | 66 |
| Component basics | 5 | 20 | 67 |
| Gluing components | 3 | 30 | 68 |
| Components that cut openings | 3 | 3 | 69 |
| Components that face camera | 9 | 30 | 70 |
| Components window | 6 | 30 | 71 |
| Paste in place | 3 | 12 | 72 |
| Dynamic components | 8 | 50 | 73 |
| Working with Larger Models | 10 | 20 | 74 |
| Architectural Tools | |||
| Walls and windows | 6 | 21 | 75 |
| Housebuilder | 6 | 27 | 76 |
| Roofs | 4 | 5 | 77 |
| Manually creating stairs | 4 | 26 | 78 |
| Stair and railing scripts | 6 | 59 | 79 |
| Organic Modeling Tools | |||
| Optimizing a landscape from contours | 9 | 6 | 80 |
| Stamping, draping, and coloring landforms | 5 | 29 | 81 |
| Placing components on organic surfaces | 4 | 18 | 82 |
| Sculpting organic forms from scratch | 5 | 28 | 83 |
| Bezier patch modeling | 3 | 8 | 84 |
| Tensile membranes with soap skin and bubble | 4 | 5 | 85 |
| Styles | |||
| Exploring, mixing, and editing styles | 6 | 47 | 86 |
| Edge styles | 3 | 13 | 87 |
| Face styles | 2 | 39 | 88 |
| Shadows and fog | 5 | 54 | 89 |
| Scenes | 7 | 39 | 90 |
| Animation | |||
| Creating walkthrough animations | 6 | 29 | 91 |
| Animating section planes | 3 | 32 | 92 |
| Materials | |||
| Painting and sampling color | 5 | 20 | 93 |
| Creating textures from scratch and adjusting them | 4 | 35 | 94 |
| Stretching photo textures to fit geometry | 5 | 13 | 95 |
| Colorizing grayscale textures | 2 | 15 | 96 |
| Opacity and transparency | 3 | 35 | 97 |
| Projecting textures | 3 | 23 | 98 |
| Importing textures and images | 3 | 27 | 99 |
| Mac material management | 2 | 15 | 100 |
| Working with CAD Drawings | |||
| SketchUp workflow discussion and importing from CAD | 8 | 22 | 101 |
| CAD cleanup scripts | 5 | 47 | 102 |
| Building a model on top of an imported plan | 2 | 18 | 103 |
| Google Earth, SketchUp, and the 3D Warehouse | 8 | 2 | 104 |
| Creating a 3D model from a photo | 8 | 48 | 105 |
| Generating Output | |||
| Exporting images from SketchUp | 2 | 14 | 106 |
| WebExporter creates spinning objects and walkthroughs | 4 | 40 | 107 |
| Creating interior panoramas with ruby and Pano2VR | 2 | 48 | 108 |
| Total | 469 | 3154 | |
| 521.57 | mins | ||
| 8.69 | hours |