Video Title MIN SEC
Geometry Essentials  
Understanding normals 2 40
Flipping normals 1 45
Displaying backfaces 4 57
Smoothing 2 36
Pivot Points  
Understanding pivot points 0 50
Changing pivot-object relationship 1 15
Playing with pivot point alignment 2 26
Reset transforms with caution 3 20
Reference Coordinate Systems  
World and local 5 1
View and screen 3 4
Grid and pick 4 7
Parent and gimbal 3 19
Constant reference coordinate system 1 9
Coordinates quad menu 1 20
Transform Centers  
Pivot point center vs selection center 2 49
Set transform center to user grid 4 3
Transform center and pick reference coords 0 58
Rotate about a vertex using snap 2 1
Cloning  
Copying in place or with a transform 3 23
Instancing and making unique 4 39
References and unique modifiers 3 6
Array by cloning 3 1
Array and Mirror  
Mirroring, cloning, and offsetting 3 42
Mirroring and coordinate systems 3 19
Rectangular array 5 20
Polar array 3 22
Dimensional arrays 2 43
Alignment  
Quick align 1 44
Using the align dialog box 4 30
Aligning orientation 2 55
Align object normals 2 14
Aligning lights and cameras 3 0
Align to view and tilt-up construction 5 1
Clone and align 6 40
Primitive Chair Project  
Modeling a primitive chair 1 3 26
Modeling a primitive chair 2 6 30
Modeling a primitive chair 3 3 16
Modeling a primitive chair 4 3 27
Grouping  
Creating a group 2 38
Opening and closing groups 3 10
Attaching and detaching objects from a group 2 30
Nesting groups 2 37
Ungrouping versus exploding 1 46
Grouping versus single object modeling 1 2
Modifier Essentials  
Modifiers affect existing topology 4 43
Moving modifier center and transforming gizmos 4 33
Limiting modifier effect parametrically 4 4
Stacking and reordering modifiers 2 10
Understanding stack display and controls 4 0
Showing buttons and configuring modifier sets 2 58
Object data flows in pipelines 4 44
Instanced pipelines versus instanced modifiers 4 16
Cloning references and instancing modifiers 5 32
Parametric Modifiers  
Bend, twist, and stretch 2 55
Taper and squeeze 3 33
Push, skew, spherify, and relax 2 36
Wave and ripple 2 46
Lattice and geodesic domes 4 8
Noise 3 50
Section and slice 3 28
Freeform Deformations  
Preset cubes - 2X, 3X, and 4X 5 3
Custom FFD box and cylinder 2 58
Modified Chair Project  
Modeling chair with modifiers 1 1 21
Modeling chair with modifiers 2 3 14
Modeling chair with modifiers 3 5 40
Modeling chair with modifiers 4 3 32
Modeling chair with modifiers 5 4 31
Modeling chair with modifiers 6 2 6
Selection Modifiers  
Mesh select passes sub-object selection up stack 2 28
Select modifiers depend on specific topology 1 44
Volume select is not dependent upon topology 2 35
Volume select, push, and soft selection 3 19
Affect region works like soft selection 1 31
Returning stack to object level 4 1
Transform Modifiers  
Xform modifier 2 48
Reset xform utility 2 32
Mirror tool versus mirror modifier 1 36
Symmetry modifier 1 57
Linked xform in 3ds Max 2 45
Total 217 2187
252.63 mins
4.21 hours