| Video Title | MIN | SEC |
| Geometry Essentials | ||
| Understanding normals | 2 | 40 |
| Flipping normals | 1 | 45 |
| Displaying backfaces | 4 | 57 |
| Smoothing | 2 | 36 |
| Pivot Points | ||
| Understanding pivot points | 0 | 50 |
| Changing pivot-object relationship | 1 | 15 |
| Playing with pivot point alignment | 2 | 26 |
| Reset transforms with caution | 3 | 20 |
| Reference Coordinate Systems | ||
| World and local | 5 | 1 |
| View and screen | 3 | 4 |
| Grid and pick | 4 | 7 |
| Parent and gimbal | 3 | 19 |
| Constant reference coordinate system | 1 | 9 |
| Coordinates quad menu | 1 | 20 |
| Transform Centers | ||
| Pivot point center vs selection center | 2 | 49 |
| Set transform center to user grid | 4 | 3 |
| Transform center and pick reference coords | 0 | 58 |
| Rotate about a vertex using snap | 2 | 1 |
| Cloning | ||
| Copying in place or with a transform | 3 | 23 |
| Instancing and making unique | 4 | 39 |
| References and unique modifiers | 3 | 6 |
| Array by cloning | 3 | 1 |
| Array and Mirror | ||
| Mirroring, cloning, and offsetting | 3 | 42 |
| Mirroring and coordinate systems | 3 | 19 |
| Rectangular array | 5 | 20 |
| Polar array | 3 | 22 |
| Dimensional arrays | 2 | 43 |
| Alignment | ||
| Quick align | 1 | 44 |
| Using the align dialog box | 4 | 30 |
| Aligning orientation | 2 | 55 |
| Align object normals | 2 | 14 |
| Aligning lights and cameras | 3 | 0 |
| Align to view and tilt-up construction | 5 | 1 |
| Clone and align | 6 | 40 |
| Primitive Chair Project | ||
| Modeling a primitive chair 1 | 3 | 26 |
| Modeling a primitive chair 2 | 6 | 30 |
| Modeling a primitive chair 3 | 3 | 16 |
| Modeling a primitive chair 4 | 3 | 27 |
| Grouping | ||
| Creating a group | 2 | 38 |
| Opening and closing groups | 3 | 10 |
| Attaching and detaching objects from a group | 2 | 30 |
| Nesting groups | 2 | 37 |
| Ungrouping versus exploding | 1 | 46 |
| Grouping versus single object modeling | 1 | 2 |
| Modifier Essentials | ||
| Modifiers affect existing topology | 4 | 43 |
| Moving modifier center and transforming gizmos | 4 | 33 |
| Limiting modifier effect parametrically | 4 | 4 |
| Stacking and reordering modifiers | 2 | 10 |
| Understanding stack display and controls | 4 | 0 |
| Showing buttons and configuring modifier sets | 2 | 58 |
| Object data flows in pipelines | 4 | 44 |
| Instanced pipelines versus instanced modifiers | 4 | 16 |
| Cloning references and instancing modifiers | 5 | 32 |
| Parametric Modifiers | ||
| Bend, twist, and stretch | 2 | 55 |
| Taper and squeeze | 3 | 33 |
| Push, skew, spherify, and relax | 2 | 36 |
| Wave and ripple | 2 | 46 |
| Lattice and geodesic domes | 4 | 8 |
| Noise | 3 | 50 |
| Section and slice | 3 | 28 |
| Freeform Deformations | ||
| Preset cubes - 2X, 3X, and 4X | 5 | 3 |
| Custom FFD box and cylinder | 2 | 58 |
| Modified Chair Project | ||
| Modeling chair with modifiers 1 | 1 | 21 |
| Modeling chair with modifiers 2 | 3 | 14 |
| Modeling chair with modifiers 3 | 5 | 40 |
| Modeling chair with modifiers 4 | 3 | 32 |
| Modeling chair with modifiers 5 | 4 | 31 |
| Modeling chair with modifiers 6 | 2 | 6 |
| Selection Modifiers | ||
| Mesh select passes sub-object selection up stack | 2 | 28 |
| Select modifiers depend on specific topology | 1 | 44 |
| Volume select is not dependent upon topology | 2 | 35 |
| Volume select, push, and soft selection | 3 | 19 |
| Affect region works like soft selection | 1 | 31 |
| Returning stack to object level | 4 | 1 |
| Transform Modifiers | ||
| Xform modifier | 2 | 48 |
| Reset xform utility | 2 | 32 |
| Mirror tool versus mirror modifier | 1 | 36 |
| Symmetry modifier | 1 | 57 |
| Linked xform in 3ds Max | 2 | 45 |
| Total | 217 | 2187 |
| 252.63 | mins | |
| 4.21 | hours | |