Splines    
Shape Basics Minutes Seconds
Shapes, lines, and splines 3 43
Edit spline, and Editable Spline, and SplineSelect 4 47
Rendering splines directly 1 53
Turning Wood, Blowing Glass, and Throwing Pottery
Attaching background image 1 24
Attaching background image 1 59
Adjusting cross sectional profile 3 36
Continuing to shape profile 2 37
Permanently removing background image 2 33
Lathing profile 4 20
Outlining and adjusting profile 2 38
Setting up pivot for real world scale 2 56
Floor Plan Techniques
Importing 2D drawing, connecting, and extruding 4 57
Adding headers and footers to wall openings 6 7
Sketching plan with grid and ortho or polar snap 5 13
Trimming subsplines and welding vertices 4 13
Conceptualizing plan with subspline booleans 3 54
Playing with editable spline subobject tools 5 44
Basic Wall Techniques
Linking 3D model from ADT 5 3
Outlining subsplines and extruding walls 3 42
Cutting openings with boolean compound objects 5 17
Nesting booleans for multiple wall penetrations 5 13
Wall by Elevation Techniques
Laying out lines with user grid and outlining 5 56
Dealing with oblique or curved wall segments 2 26
Extruding elevation splines 2 21
Penetrating Elevated Walls
Creating openings 6 53
Trimming and welding door openings 3 54
Joining walls with edit mesh 6 52
Adding additional openings post joining 3 50
Custom window openings 4 26
Fenestration
Standard AEC doors 5 25
Standard AEC windows 3 25
Matching custom fenestration splines to openings 6 35
Drawing custom frame with spline subobjects 3 47
Beveling and extruding partitioned splines 5 43
Architectural Moldings
Sweeping base molding 3 28
Sweeping door frame and adjusting base molding 5 18
Sweeping custom profiled moldings 3 52
Creating a crown molding 2 22
Swept Furniture
Drawing chair frame with line 4 50
Sweeping and aligning frame 1 53
Detaching copies of segments for seat and backrest 1 51
Reorienting creation axis of spline 3 16
Beveling the seat 2 37
User grid fixes alignment problem with backrest 4 1
Ceilings, Floors, and Roofs
Tracing ceilings and floors and extruding 2 25
Sectioning complex walls to create perimeter 5 26
Bevel profile modifier makes flexible roofs 6 1
Patches    
Understanding Patches
Quad versus tri patches 4 42
Modeling a lavatory with an editable patch 5 46
Scaling multiple vertices and adjusting steps 1 46
Surface Tools: Noguchi Coffee Table
Sketching table leg cross section 3 38
Generating surface with edit patch 3 6
Edit patch versus surface modifier 1 16
Adding cross sections to spline cage 3 24
Shaping the spline cage with area selection 2 51
Transforming vertices and handles in spline cage 2 31
Completing the Noguchi table 3 9
Mesh and Poly Objects    
Understanding Polygonal Models
Superficial differences between meshes and polys 4 56
Exploring the editable mesh 5 5
Exploring the editable poly 3 56
Poly Modeling: Light Fixture
Begin modeling light fixture with editable poly 3 56
Subdividing and smoothing low poly model 3 13
Modeling transparent portion of fixture 5 48
Creating finial object from lamp 4 45
Detailing finial 2 53
Modeling a leaf with subdivision surfaces 3 40
Connecting leaf and finial 3 15
Arraying leaf about finial 1 18
Optimizing polygon count 5 36
Using collapse utility to output single mesh 2 42
NURBS    
Understanding NURBS
Understanding NURBS curves 7 32
Creating a surface from curves 3 6
Understanding iso and mesh displays 2 22
Surface approximation 4 58
NURBS Modeling: Modern Chair
Creating NURBS surfaces 2 16
Importing spline into NURBS surface 2 39
Normal projecting curve onto surface and trimming 2 44
Sculpting surface with CVs 4 17
Creating offset dependent surface 2 58
Adding surface edge curve and creating blend surface 2 26
Editing surfaces after creation 1 10
Projecting a curve on surface 3 7
Renaming, hiding, and attaching curve subobjects 1 56
Creating dependent transform curves 2 50
Generating U loft surface 2 45
Adjusting model with all dependents updating 1 52
Extruding, ruling, and capping surfaces 2 9
Breaking surface and adding detail 2 17
Collapsing to mesh and completing chair model 2 33
Entire NURBS modeling process without commentary 6 5
NURBS Walls
Sketching floor plan with line and extruding as NURBS 3 29
Thickening with shell modifier 1 26
Cutting door openings and setting opening size 3 22
Sketching windows with splines 2 6
Importing curves into NURBS and projecting 1 44
Trimming multicurve window openings 0 54
Adjusting window position and size 2 5
Sketching bay windows on wall surfaces 4 7
Importing and projecting curves 1 12
Trimming more window openings 1 22
Offsetting surfaces to perfect model 2 48
Trimming with surface to surface intersection curves 2 47
Filling openings with doors, windows, and geometry 2 21
AEC Objects    
Doors and door knobs 5 5
Connecting window with opening via link xform 4 47
Controlling opening by wiring window width parameter 3 58
Creating a straight stair 3 18
Creating an L-type stair 4 49
Assigning AEC template material to stair 3 13
Creating a railing along stair rail path 4 1
Generating terrain from contour splines 6 33
Compound Objects    
Modeling pendentives with booleans 5 16
Nesting booleans and intersecting forms 2 5
Working with ProBooleans 3 48
Adding quads and TurboSmooth to ProBooleans 2 13
Detailing and completing sink model 2 57
Scattering rocks on landform 3 22
Merging text into mesh to create 3D logo 5 44
Lofting VAV box 8 12
Adjusting and deforming loft object 4 43
Finishing lofted object 2 54
Conforming foot path to landform 4 31
3ds Max Special Modeling Effects    
Arranging pebbles naturally in a bowl with reactor 9 29
Dropping a tablecloth on a table 9 44
Sewing loops onto drapery with garment maker 8 6
Dropping drapes onto rod and pulling drapes closed 8 49
Setting up scene for grass distribution 4 41
Growing grass with particle flow 6 14
Growing grass with the hair and fur modifier 5 34
File Handling    
Save incrementally to avoid corruption 2 38
Hold and fetch saves you from your own mistakes 1 39
Saving and recovering backup files 3 30
Externally referencing objects 2 36
Importing versus merging with named selection 3 24
Replacing objects of same name in scene 2 43
Exploring the substitute modifier 3 27
Merging scenes with the asset browser 3 17
Working with AutoCAD and ADT 6 54
Total 456 4433
529.88 mins
8.83 hours