| Splines |
|
|
| Shape Basics |
Minutes |
Seconds |
| Shapes, lines, and
splines |
3 |
43 |
| Edit spline, and Editable
Spline, and SplineSelect |
4 |
47 |
| Rendering splines
directly |
1 |
53 |
| Turning Wood,
Blowing Glass, and Throwing Pottery |
|
| Attaching background
image |
1 |
24 |
| Attaching background
image |
1 |
59 |
| Adjusting cross sectional
profile |
3 |
36 |
| Continuing to shape
profile |
2 |
37 |
| Permanently removing
background image |
2 |
33 |
| Lathing profile |
4 |
20 |
| Outlining and adjusting
profile |
2 |
38 |
| Setting up pivot for real
world scale |
2 |
56 |
| Floor Plan Techniques |
|
|
| Importing 2D drawing,
connecting, and extruding |
4 |
57 |
| Adding headers and
footers to wall openings |
6 |
7 |
| Sketching plan with grid
and ortho or polar snap |
5 |
13 |
| Trimming subsplines and
welding vertices |
4 |
13 |
| Conceptualizing plan with
subspline booleans |
3 |
54 |
| Playing with editable
spline subobject tools |
5 |
44 |
| Basic Wall Techniques |
|
|
| Linking 3D model from ADT |
5 |
3 |
| Outlining subsplines and
extruding walls |
3 |
42 |
| Cutting openings with
boolean compound objects |
5 |
17 |
| Nesting booleans for
multiple wall penetrations |
5 |
13 |
| Wall by Elevation
Techniques |
|
|
| Laying out lines with
user grid and outlining |
5 |
56 |
| Dealing with oblique or
curved wall segments |
2 |
26 |
| Extruding elevation
splines |
2 |
21 |
| Penetrating Elevated
Walls |
|
|
| Creating openings |
6 |
53 |
| Trimming and welding door
openings |
3 |
54 |
| Joining walls with edit
mesh |
6 |
52 |
| Adding additional
openings post joining |
3 |
50 |
| Custom window openings |
4 |
26 |
| Fenestration |
|
|
| Standard AEC doors |
5 |
25 |
| Standard AEC windows |
3 |
25 |
| Matching custom
fenestration splines to openings |
6 |
35 |
| Drawing custom frame with
spline subobjects |
3 |
47 |
| Beveling and extruding
partitioned splines |
5 |
43 |
| Architectural Moldings |
|
|
| Sweeping base molding |
3 |
28 |
| Sweeping door frame and
adjusting base molding |
5 |
18 |
| Sweeping custom profiled
moldings |
3 |
52 |
| Creating a crown molding |
2 |
22 |
| Swept Furniture |
|
|
| Drawing chair frame with
line |
4 |
50 |
| Sweeping and aligning
frame |
1 |
53 |
| Detaching copies of
segments for seat and backrest |
1 |
51 |
| Reorienting creation axis
of spline |
3 |
16 |
| Beveling the seat |
2 |
37 |
| User grid fixes alignment
problem with backrest |
4 |
1 |
| Ceilings, Floors, and
Roofs |
|
|
| Tracing ceilings and
floors and extruding |
2 |
25 |
| Sectioning complex walls
to create perimeter |
5 |
26 |
| Bevel profile modifier
makes flexible roofs |
6 |
1 |
| Patches |
|
|
| Understanding Patches |
|
|
| Quad versus tri patches |
4 |
42 |
| Modeling a lavatory with
an editable patch |
5 |
46 |
| Scaling multiple vertices
and adjusting steps |
1 |
46 |
| Surface Tools: Noguchi
Coffee Table |
|
|
| Sketching table leg cross
section |
3 |
38 |
| Generating surface with
edit patch |
3 |
6 |
| Edit patch versus surface
modifier |
1 |
16 |
| Adding cross sections to
spline cage |
3 |
24 |
| Shaping the spline cage
with area selection |
2 |
51 |
| Transforming vertices and
handles in spline cage |
2 |
31 |
| Completing the Noguchi
table |
3 |
9 |
| Mesh and Poly Objects |
|
|
| Understanding Polygonal
Models |
|
|
| Superficial differences
between meshes and polys |
4 |
56 |
| Exploring the editable
mesh |
5 |
5 |
| Exploring the editable
poly |
3 |
56 |
| Poly Modeling: Light
Fixture |
|
|
| Begin modeling light
fixture with editable poly |
3 |
56 |
| Subdividing and smoothing
low poly model |
3 |
13 |
| Modeling transparent
portion of fixture |
5 |
48 |
| Creating finial object
from lamp |
4 |
45 |
| Detailing finial |
2 |
53 |
| Modeling a leaf with
subdivision surfaces |
3 |
40 |
| Connecting leaf and
finial |
3 |
15 |
| Arraying leaf about
finial |
1 |
18 |
| Optimizing polygon count |
5 |
36 |
| Using collapse utility to
output single mesh |
2 |
42 |
| NURBS |
|
|
| Understanding NURBS |
|
|
| Understanding NURBS
curves |
7 |
32 |
| Creating a surface from
curves |
3 |
6 |
| Understanding iso and
mesh displays |
2 |
22 |
| Surface approximation |
4 |
58 |
| NURBS Modeling: Modern
Chair |
|
|
| Creating NURBS surfaces |
2 |
16 |
| Importing spline into
NURBS surface |
2 |
39 |
| Normal projecting curve
onto surface and trimming |
2 |
44 |
| Sculpting surface with
CVs |
4 |
17 |
| Creating offset dependent
surface |
2 |
58 |
| Adding surface edge curve
and creating blend surface |
2 |
26 |
| Editing surfaces after
creation |
1 |
10 |
| Projecting a curve on
surface |
3 |
7 |
| Renaming, hiding, and
attaching curve subobjects |
1 |
56 |
| Creating dependent
transform curves |
2 |
50 |
| Generating U loft surface |
2 |
45 |
| Adjusting model with all
dependents updating |
1 |
52 |
| Extruding, ruling, and
capping surfaces |
2 |
9 |
| Breaking surface and
adding detail |
2 |
17 |
| Collapsing to mesh and
completing chair model |
2 |
33 |
| Entire NURBS modeling
process without commentary |
6 |
5 |
| NURBS Walls |
|
|
| Sketching floor plan with
line and extruding as NURBS |
3 |
29 |
| Thickening with shell
modifier |
1 |
26 |
| Cutting door openings and
setting opening size |
3 |
22 |
| Sketching windows with
splines |
2 |
6 |
| Importing curves into
NURBS and projecting |
1 |
44 |
| Trimming multicurve
window openings |
0 |
54 |
| Adjusting window position
and size |
2 |
5 |
| Sketching bay windows on
wall surfaces |
4 |
7 |
| Importing and projecting
curves |
1 |
12 |
| Trimming more window
openings |
1 |
22 |
| Offsetting surfaces to
perfect model |
2 |
48 |
| Trimming with surface to
surface intersection curves |
2 |
47 |
| Filling openings with
doors, windows, and geometry |
2 |
21 |
| AEC Objects |
|
|
| Doors and door knobs |
5 |
5 |
| Connecting window with
opening via link xform |
4 |
47 |
| Controlling opening by
wiring window width parameter |
3 |
58 |
| Creating a straight stair |
3 |
18 |
| Creating an L-type stair |
4 |
49 |
| Assigning AEC template
material to stair |
3 |
13 |
| Creating a railing along
stair rail path |
4 |
1 |
| Generating terrain from
contour splines |
6 |
33 |
| Compound Objects |
|
|
| Modeling pendentives with
booleans |
5 |
16 |
| Nesting booleans and
intersecting forms |
2 |
5 |
| Working with ProBooleans |
3 |
48 |
| Adding quads and
TurboSmooth to ProBooleans |
2 |
13 |
| Detailing and completing
sink model |
2 |
57 |
| Scattering rocks on
landform |
3 |
22 |
| Merging text into mesh to
create 3D logo |
5 |
44 |
| Lofting VAV box |
8 |
12 |
| Adjusting and deforming
loft object |
4 |
43 |
| Finishing lofted object |
2 |
54 |
| Conforming foot path to
landform |
4 |
31 |
| 3ds Max Special Modeling
Effects |
|
|
| Arranging pebbles
naturally in a bowl with reactor |
9 |
29 |
| Dropping a tablecloth on
a table |
9 |
44 |
| Sewing loops onto drapery
with garment maker |
8 |
6 |
| Dropping drapes onto rod
and pulling drapes closed |
8 |
49 |
| Setting up scene for
grass distribution |
4 |
41 |
| Growing grass with
particle flow |
6 |
14 |
| Growing grass with the
hair and fur modifier |
5 |
34 |
| File Handling |
|
|
| Save incrementally to
avoid corruption |
2 |
38 |
| Hold and fetch saves you
from your own mistakes |
1 |
39 |
| Saving and recovering
backup files |
3 |
30 |
| Externally referencing
objects |
2 |
36 |
| Importing versus merging
with named selection |
3 |
24 |
| Replacing objects of same
name in scene |
2 |
43 |
| Exploring the substitute
modifier |
3 |
27 |
| Merging scenes with the
asset browser |
3 |
17 |
| Working with AutoCAD and
ADT |
6 |
54 |
| Total |
456 |
4433 |
|
529.88 |
mins |
|
8.83 |
hours |
|
|
|